Post-Processing
Post-processing lets you refine generated motion without regenerating. Everything here is non-destructive and interactive. Toggle settings on and off, change quality, compare results. The addon always works from the original raw data.
Unbaking (Curve Simplification)
Section titled “Unbaking (Curve Simplification)”Generated motion is baked: every single frame has a keyframe. That makes the F-Curves dense and hard to edit. Unbaking cleans them up into smooth, editable curves.
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Enable It
Section titled “Enable It”In the Post Processing section, click the curve icon to toggle unbaking on.
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Pick a Quality
Section titled “Pick a Quality”Quality Tolerance What you get Low 0.05 Keeps fine detail. More keyframes remain. Mid (Default) 0.10 Balanced. Good for most animations. High 0.20 Maximum simplification. Best for broad locomotion. -
Review
Section titled “Review”Curves update immediately. Switch between modes until you find the right balance.

Root Motion Extraction
Section titled “Root Motion Extraction”If you assigned a Root Controller in Rig Setup, Puppeteer can separate the character’s trajectory from the body animation. This is essential for game engines and NLA-based workflows.
The Three Toggles
Section titled “The Three Toggles”| Toggle | What it does |
|---|---|
| Extract Root Motion | Moves pelvis XY trajectory onto the root controller. Pelvis animates in-place. |
| Extract Rotation | Also extracts the facing direction (yaw) to the root controller. |
| Ground Tracking | Uses foot contact positions to estimate ground height, adjusting root Z. |
When to Use What
Section titled “When to Use What”- Game engines: Enable all three.
- Cinematic / NLA: Root Motion only. Keep rotation on the pelvis for more natural upper-body layering.
- Comparing: Toggle extraction off to see in-place vs. traveling results side by side.
The Pipeline
Section titled “The Pipeline”Raw Baked Data → Root Extraction (optional) → Unbaking (optional) → Final F-CurvesEach action remembers its own post-processing state independently. You can switch between actions and each one keeps its settings.