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Blaze Puppeteer

Generate, guide, refine, and clean up character motion in Blender with a local-first workflow built around your own rig controls.

Built Around Your Rig

Blaze Puppeteer learns your controller layout instead of forcing a template character. After one Rig Setup pass, generation and transfer stay aligned with the controls you already animate.

Local Generation First

Generation always runs through the bundled local Kimodo runtime on your machine. Signing in adds Custom Prompts, Motion Refinement, and account actions, but it does not switch Blaze Puppeteer into a cloud-generation mode.

Guided Motion Authoring

Use Anchors, Prompt Sequencer, Waypoints, and Dense Path directly in Blender to steer the result instead of rebuilding the idea elsewhere.

Review Per Generation

Every generation lands in History. Retry, remove, branch, refine, or apply PostPro settings per action without overwriting earlier results.

  1. Install and let the bundled runtime set up

    Section titled “Install and let the bundled runtime set up”

    Start with Installation to install the extension, choose the panel location, and let Blaze Puppeteer install the packaged runtime automatically.

  2. Use Rig Setup to fill the five chain lists, choose Root Controller or No Root Controller, then run Reconstruct and finish the T-pose pass.

  3. Open Quick Start for the shortest first-generation workflow, then use Motion Generation when you need the full Motion panel reference.

  4. Use Post-Processing for root extraction and unbaking, and Troubleshooting whenever the panel state or the result does not match what you expected.

  • Start with the bundled 125-preset Kimodo library or switch to Custom Prompts after signing in.
  • Use Inbetweening, Text to Motion, Waypoint, or Dense Path as the active task.
  • Guide motion with exact tools the panel exposes: Anchors, Prompt Sequencer, Waypoints, and Dense Path.
  • Compare results in History, then run Motion Refinement on the selected generated motion when you want a new variation, a different length, or a loop.
  • Keep cleanup non-destructive with Extract Root Motion, Extract Rotation, Ground Tracking, and Unbaking.