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Quick Start

Use this page to confirm the core workflow end to end: install the extension, let the bundled runtime install automatically, map one rig, and generate a first motion with Preset Prompts.

Prepare Once

Install the extension, choose the panel location you want, and let Blaze Puppeteer install the bundled runtime automatically. Nothing else in Motion mode matters until the local runtime is ready.

Map Once Per Character

Rig Setup is a character-specific pass. Once the chain lists, root decision, and T-pose are correct, you normally only revisit it when the rig changes.

Review Per Generation

Generate, compare results in History, then keep the best result, retry, or clean it up with PostPro.

the Blaze Puppeteer panel visible in Blender with the Motion and Rig Setup modes easy to find
First launch reference

This is the shortest route to a first result and the clearest way to confirm that both your machine and your rig are ready.

  1. Follow Installation and confirm the Blaze Puppeteer panel is visible in Blender.

  2. After installation, wait until the readiness area shows a usable Local generation: label such as GPU (Torch CUDA) or CPU (Torch).

  3. Switch to Rig Setup, choose the correct Target Armature, fill the five body chains, choose Root Controller or No Root Controller, and click Reconstruct.

  4. On the generated _TPOSE helper rig, use Confirm Front View, then switch to the top check and use Finalize T-Pose.

  5. Switch to Motion, stay on Preset Prompts, choose a preset, choose the task you want to test, add only the guides that task needs, and click Generate.

  6. Review the result in History. If the generated motion is close, open PostPro for root extraction or unbaking. If it is not close, change the setup and generate again.

First successful run

Before you judge the result, confirm these basics:

  1. The correct character is selected in Target Armature.
  2. The readiness area shows Rig Setup: Ready and a working Local generation: label.
  3. The selected task matches the guides you actually set.
  4. If you are using Inbetweening, the start and end poses are really marked as anchors.
  5. You review the generated motion in History before changing the setup.
First run panel with minimal setup
First run reference