Changelog
This page tracks public Blaze Puppeteer releases.
1.2.0 - June 10, 2026
Section titled “1.2.0 - June 10, 2026”This release focuses on improving rig setup workflows, supporting saved custom rig presets, and improving compatibility with custom and stylized Blender rigs.
- Added rig setup presets and preset management for Auto Rig Pro, Rigify, Mixamo, CloudRig, and Puppet Studio, including saved custom presets.
- Added Chinese localization thanks to Brian Finch providing the translations.
- Added an option to preserve existing animation outside the generated range, making it easier to extend motion with smoother inbetweened transitions.
- Added a Keep Kimodo Warm control in Advanced settings, enabled by default, with model offloading when disabled.
Improved
Section titled “Improved”- Improved compatibility with custom and stylized rigs.
1.1.0 - May 21, 2026
Section titled “1.1.0 - May 21, 2026”This release focuses on making generated motion easier to trust when applying it back to real Blender rigs.
Improved
Section titled “Improved”- Inbetweening now holds start, end, and selected body anchors more reliably.
- Generated motion is grounded more consistently, with better foot contact cleanup and less sliding or hovering.
- Root motion and trajectory matching are more dependable for paths, turns, and mixed prompt/constraint generation.
- Applying motion to rig controllers is more robust across FK, IK, and root controllers.
- Local Kimodo generation has better progress reporting and improved compatibility, including Apple Silicon Macs.
- Height compensation can now be controlled for cases where preserving the original vertical offset matters.
- Expired sign-in sessions no longer block the local Blender UI.
- Timing and frame-range issues when applying generated clips and inbetweening have been corrected.
- UI flickering in the presence of non-English characters is now fixed.
- Retargeting is more reliable across different up axes and scales.