Changelog
2.1.0 - November 4, 2026
Section titled “2.1.0 - November 4, 2026”- Pose Library in a session: Blender’s pose assets pose the character while AutoPose runs.
- Hold Frozen Joints: a joint frozen at two keys stays frozen between them.
- Freeze Active Handles: each newly activated handle is frozen in place.
- Facing: sets which way the character faces, so a character facing another way than -Y gets its look-at controls in the right direction.
- Rig presets: Roblox R15, Roblox R6 and MakeHuman MHX.
- Rigid-part characters: meshes parented to bones work with Puppet Mode and self collision.
- Clean Up AutoPose: removes the rigs AutoPose built and gives back the settings it changed.
- Paste Mirrored (Ctrl + Shift + V): the copied pose mirrored in place, foot contact and freezes too.
- Foot roll: a pinned foot rolls onto its toe or heel as the other end moves, and from heel to ball between two keys.
- Character Keys: the animation editors show only the character’s keys during a session.
Changed
Section titled “Changed”- Handle configuration per key: each keyed frame keeps its own handles, freezes and foot contact; frames between keys show the key before, and a moved key takes its setup along.
- IK on FK controls: turned off at Start and back on at Finish if the pose stays the same.
- Freeze or contact: a foot is held by one or the other; the later one wins.
- Paste carries freezes: frozen joints come with the copied pose, as foot contact does.
- Rotation limits at Finish: the question has a Don’t ask again option.
- Look-at handles can no longer be frozen.
- Choosing another Character Rig moves the session to it.
- A foot set down near where it stood counts as planted; the sidebar and Plant Now say what held it.
- Plant Feet Between Keys adds fewer keys.
- Paste and Restore key the pose under Auto Key.
- Status notes are short and name joints as the sidebar does.
- Start and Reconstruct turn on Overlays and Bones.
- Session keys follow Blender’s Default Interpolation and Default Handles.
- AutoPose’s rigs and controls live in one Blaze_AutoPose collection.
- Puppet Mode selects a body part from a few pixels away to ease the selection.
- Esc over playback no longer ends the session; it stops playback, as in Blender.
- Paste no longer lands the feet a few centimetres off on some rigs.
- The session no longer ends on save, on Esc during a move, on a click in a channel list or on Set Keyframe right after a frame change.
- Editing the armature object’s own keys no longer shifts the character.
- Undo: drags, keys, Timeline edits and frame changes now undo in order, one step each, from the keys or the Edit menu.
- Adjust Last Operation now works on edits made in other editors.
- Key edits in the Graph Editor and Dope Sheet, interpolation and easing too, now reach the character at once.
- Plant Feet Between Keys now holds a foot between two keys one frame apart.
- Planted feet no longer slide when a key is added further along, and stay planted after undo and redo.
- G and R now work in Local View, a typed value applies at once, and G on all handles moves the whole character.
- S no longer scales a handle.
- Snapping and Affect Only Locations no longer apply to handles.
- A rotation handle no longer spins wildly when dragged from near its centre.
- Rigify rigs with the older bone names now pose their arms and legs; the IK/FK switch is read off the rig’s drivers, and the Rigify preset detects those names.
- Frozen joints other than hands and feet no longer drift a little when another joint is dragged.
- A frozen hand or a knee under the floor no longer blocks every drag.
- Start no longer discards an unkeyed change on a keyed controller.
- Keying no longer leaves every key selected, only the newest.
- Keying over NLA strips no longer hides them.
- The control rig no longer stays in Pose Mode after the session ends, and recovery files no longer open stuck in it.
- A double click in a popup no longer picks a handle.
- An In-Between slider opened from the sidebar no longer jumps to its end before the pointer reaches the 3D View.
- The hover card no longer shows in every view, only in the one under the pointer.
- Nearly straight limbs no longer bend the wrong way.
- Reconstruct no longer misplaces joints on rigs whose bones point away from the next joint, such as game rigs.
- Chest and neck drags no longer fall short on rigs with extra spine bones.
- Controllers with a Child Of constraint no longer move at keying or Finish.
- An error during a session no longer leaves the handles unresponsive: AutoPose restarts the session with its handles, freezes and undo history, and an error that comes back finishes the session and says why.
- Handles and Puppet Mode no longer stop responding after select all, hide or undo.
- Puppet Mode no longer picks the wrong body part on meshes with modifiers such as Subdivision.
- A 3D View with its overlays off no longer picks handles.
- Drags no longer fail while a second Blender window shows a different scene.
- Cancelling the T-pose steps no longer removes an existing AutoPose rig.
- Planted feet no longer jump in height on rigs whose legs end at the ankles.
See Updating Blaze AutoPose for how to update.
2.0.0 - October 27, 2026
Section titled “2.0.0 - October 27, 2026”AutoPose 2.0 runs a newly trained model: more natural poses, lower latency, and half the download size.
- Body shape: the model reads the character’s body shape, so arms and legs move around the body.
- Freeze: holds a joint in place, by position, rotation, or both.
- Handles give way: a handle you are not dragging no longer blocks the drag. It gives way and fades.
- Puppet Mode: pose the character by grabbing its mesh.
- Exact foot contact: a planted foot stays put, flat or pivoting on its toe or ankle.
- Feet land flat: a foot dragged to the ground lands flat on its sole.
- Floor Collision: keeps the body above the ground. On by default.
- In-Betweens: Blender’s Breakdown, Push, Relax, and Blend to Neighbor work in a session, with Natural Blend and Follow Hips options.
- Start Fresh: sets the base and releases every constraint, foot, freeze, and lock.
- Drag Sensitivity: a slider that scales how far a joint moves with the mouse.
- Keying: a Set Keyframe button, and Plant Feet Between Keys, which stops a resting foot from sliding between keys.
- Pose Library: save and apply whole poses as pose assets, also during a session.
- Rig presets: save, import, and export your own presets. A Mixamo Control Rig preset is included.
- Status bar keys: Blender’s status bar lists the AutoPose keys while a session runs.
Changed
Section titled “Changed”- Freeze is now Lock: the old Freeze, which kept a handle from being selected, is now Lock (Shift + F). Saved locks are kept.
- New default colours: frozen joints lavender, locked handles red, planted feet green.
- Redesigned panel: Rig Setup and Posing tabs, collapsible sections, Handles or Puppet.
- Manual Pose: uses Blender’s own undo. FK swaps between the AutoPose result and the rig’s own pose.
- Fit Ground places the ground under the soles, not the ankle and toe joints.
- The dock gains Set Keyframe, Freeze Joint, Lock Selection, Foot Contact, and Puppet Mode.
Improvements and fixes
Section titled “Improvements and fixes”- Reach: a dragged hand or foot reaches its handle.
- An error, such as pasting with nothing copied, no longer stops the session responding.
- AutoPose stops when another object is selected, also with Lock Object Modes off.
- Pressing I over the sidebar no longer keys AutoPose’s own settings.
- Without AVX2 and FMA, AutoPose shows a message instead of closing Blender.
See Updating Blaze AutoPose for how to update, and what changes for characters set up with 1.x.
1.1.1 - September 22, 2026
Section titled “1.1.1 - September 22, 2026”This update improves rig compatibility and stability when switching between AutoPose and Manual Pose.
- Version display: The installed add-on version now appears beside the Blaze AutoPose name at the top of the panel.
Improvements and fixes
Section titled “Improvements and fixes”- Fixed normal rig controls not working correctly after switching to Manual Pose. Temporary changes to rig locks, drivers, and constraints are now restored when leaving AutoPose.
- Improved restoration of rig settings when saving, reopening, or recovering a scene.
- Fixed crashes and unexpected pose changes during Undo/Redo while AutoPose is active.
See Updating Blaze AutoPose for extension repository and manual installation instructions. Restart Blender after updating.
1.1.0 - September 20, 2026
Section titled “1.1.0 - September 20, 2026”This update brings more stable posing, support for linked characters, and fixes based on your feedback.
- Linked character support: Pose, keyframe, and record linked characters using Blender’s library overrides, with separate AutoPose setups for each character instance.
- Manual Pose FK option: Choose whether switching to Manual Pose transfers your AutoPose result to the rig’s FK controls or keeps its existing pose.
- Linux compatibility: Added support for Linux Blender builds that use Python 3.14, including Arch Linux.
Improvements and fixes
Section titled “Improvements and fixes”- Improved retargeting for more accurate arm and leg placement, better stability near full reach, and more consistent wrist and foot orientation.
- Reduced jumps between consecutive drags and fixed sudden jumps caused by competing constraints near full reach.
- Improved preservation of your pose and unkeyed edits during character selection, reconstruction, and AutoPose startup or reopening. Reconstruction also keeps your timeline position.
- Fixed issues with resetting constraint locations and rotations, including resets with multiple constraints selected.
- Drags that exceed the active constraint limit are now blocked with a message explaining how to continue.
- AutoPose now stops automatically when you leave Pose Mode.
- Fixed input handling across multiple viewports and Blender windows.
- Improved stability when retiming, duplicating, and deleting keyframes while AutoPose is active. Deleted keys no longer return when switching modes.
- Fixed undo/redo after baking recorded AutoPose movements.
- Added a warning when changes to a linked character’s rig require reconstruction.
- Fixed extension installation incorrectly reporting an unsupported operating system.
See Updating Blaze AutoPose for extension repository and manual installation instructions.
1.0.0 - September 1, 2026
Section titled “1.0.0 - September 1, 2026”Initial release of Blaze AutoPose for Blender.