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A posed character in Blender with AutoPose handles visible on the body and a World control around the feet.

Blaze AutoPose

Auto Pose in Blender. Full-body poses from a few viewport drags.

Blaze AutoPose is an interactive full-body posing tool for Blender. Move a few viewport handles and AutoPose adapts the rest of the body around them. With minimal setup, the result is applied directly to your rig’s FK controllers.

The AutoPose workflow
Drag a few handles while AutoPose adapts the rest of the body.

A few drags away

Use Position, Rotation, and Look At to place body parts and set their orientation. The World control moves the whole character.

Pose. Refine. Record.

Switch to Manual Pose to adjust the rig directly, then continue from the visible pose. Use Record to capture a continuous take and bake it to the timeline.

Set up the character once in Rig Setup. AutoPose uses your rig’s FK body controllers, and the setup is saved in the blend file.

Built-in presets:

  • Rigify
  • Auto-Rig Pro
  • CloudRig
  • Mixamo
  • Puppet Studio

Custom humanoid FK rigs are supported through manual mapping.

Blender4.5 or newer
PlatformsWindows x64, Linux x64, macOS Intel and Apple Silicon
Processor64-bit Intel, AMD, or Apple Silicon CPU
GraphicsNo dedicated GPU required. AutoPose solves on the CPU.
  • Humanoid rigs. Works with humanoid character rigs. Non-humanoid rigs are not supported.
  • FK body controls. AutoPose poses FK body controls. To continue in IK, use your rig’s FK-to-IK snap after posing.
  • Body posing. Fingers and facial controls are not supported. Pose them manually.
  • 16 active constraints. A maximum of 16 constraints can be active. Using fewer gives the rest of the body more freedom to adjust.
  • Soft guidance. Constraints and foot contact guide the pose instead of locking it. Small shifts can occur when constraints compete.

Storm, Rain, Ellie and Cat by Blender Studio; Amy and Michelle from Adobe Mixamo; Jazmine by Mattias Lind; Shiromoji by Jump! Jun.