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Foot Contact & Ground

Use Preserve Foot Contact to treat supporting feet as planted while you pose. Contact is soft, so a foot can still slide or lift slightly as the rest of the body adjusts.

The Foot Contact section of the AutoPose panel
The Foot Contact panel
Preserve Foot Contact, the ground buttons, and the per-foot contact rows.
  1. Enable Preserve Foot Contact, then press Fit Ground. The ground plane aligns to the lowest foot and the contact states update.

  2. Confirm that the supporting foot reads Contact. Use the manual Contact or Release buttons when needed.

  3. Drag the upper body around. AutoPose considers the supporting foot planted, but it can still move slightly as the rest of the pose adapts.

Foot contact while posing
Soft foot-contact guidance applied while the torso is pulled away.
ControlWhat it does
Preserve Foot ContactUses touching feet as soft support constraints unless their ankle or toe is moved
Fit GroundMoves the ground plane to the lowest foot and updates which feet are in contact
Adjust GroundShows a movable plane you drag by its blue Z axis, then press Finish Adjust
Auto ContactRe-evaluates a foot’s contact automatically when you finish dragging it

You can set the ground plane in three ways.

Fit Ground

Moves the plane under the character’s lowest foot and updates which feet are in contact.

Adjust Ground

Shows the plane in the viewport. Drag its blue Z axis to set the height, then press Finish Adjust.

Ground Height

Enter the plane’s world-space height directly under Ground Settings. Use this when you already know the exact value.

Adjusting the ground
Adjust Ground positioning the plane, followed by Ground Height, Contact Tolerance, and Show Ground Plane.

With Preserve Foot Contact on, the panel shows a row for each foot with its current state.

StateMeans
ContactThis foot contributes ground support while you pose
ReleasedThis foot does not contribute ground support

Each row has Contact and Release buttons that override the state directly. Those buttons always work: they are not restricted by how far the foot happens to be from the plane, so you can plant a foot that is slightly off the ground or release one that is standing on it.

Changing a contact state does not re-solve the pose. The character stays exactly as it is; only what happens on the next drag changes.

Auto Contact is available whenever Preserve Foot Contact is on. With it enabled, AutoPose re-evaluates a foot when you finish dragging its ankle or toe: if it is close enough to the plane, it becomes planted; if you lift it away, it becomes released.

Your manual Contact and Release choices still work with Auto Contact on. It handles the obvious cases so you do not have to think about them, and gets out of the way when you make a decision explicitly.

Leave it off when you want full manual control over which foot is carrying weight, which is common for held or unstable poses.

Expand Ground Settings for the finer controls. Most poses never need them.

The expanded Ground Settings
Ground Settings
Ground Height, Contact Tolerance, and Show Ground Plane.
SettingWhat it controls
Ground HeightThe world-space height of the plane. Type an exact value instead of dragging it
Contact ToleranceHow close a foot has to be to the plane to count as touching. Scaled to the character’s size
Show Ground PlaneWhether the plane is drawn during a session
  • Dragging a foot releases its contact. Contact is preserved unless you move that foot’s ankle or toe. This lets you reposition the foot without ground support pulling it back.
  • Turning contact on fits the plane for you. Enabling Preserve Foot Contact confirms the plane against the feet as they currently stand, so you do not have to remember to press Fit Ground first.
  • Contact changes apply on the next drag. Changing a foot’s contact state does not move the current pose.