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Interface & Preferences

This page covers the AutoPose panel, viewport dock, viewport controls, colours, shortcuts, and support tools.

AutoPose has one panel, in the 3D Viewport sidebar under the Blaze AutoPose tab. It always shows the same three things at the top:

  1. Character Rig - which armature everything below applies to.
  2. Rig Setup / AutoPose - which mode you are in.
  3. The status line - what just happened.
The Blaze AutoPose panel
The panel
Character Rig, the two mode buttons, and the status line.

The status line is worth paying attention to. Most of AutoPose’s feedback arrives there rather than in a popup, and it turns red with an explanation when something goes wrong.

The dock is a floating bar of round buttons that sits over the 3D viewport during a session, carrying the actions you reach for most. It is off by default. Turn it on under Preferences → Viewport Controls → Viewport Dock.

The floating AutoPose dock over the viewport
The viewport dock
the dock bar with its round buttons and one tooltip open.

The dock carries eleven actions, in this order:

ButtonDoes
Set BaseSaves the current pose as the Restore checkpoint
RestoreReturns the character to the saved checkpoint
ClearDeactivates every constraint and keeps the visible pose
RecordRecords solved poses to keyframes
AutoPose / Manual PoseSwitches between AutoPose and the rig’s own Pose Mode
Preserve Foot ContactUses soft guidance for planted feet; it does not lock them in place
Mesh-aware OcclusionDims controls that sit behind the character’s mesh
Position / RotationSwitches the selected constraint between the two types
FreezePrevents editing the selected handle without changing whether its constraint is active
UnfreezeAllows the selected handle to be edited again without changing its active state
Unhide AllShows every hidden constraint

Handling it is straightforward: drag the bar by its grip to move it, click the grip to collapse it down, and click it again to bring it back. Push it against the left or right edge to switch to a vertical layout. Hovering a button for a moment shows what it does. If you ever shrink it and lose track of it, Reset Dock Position in preferences brings it back to the middle and expands it.

Using the viewport dock
enable the dock, move it, dock it vertically, and collapse it.
AutoPose preferences with the viewport section open
Preferences
the Support, Viewport Controls, and Shortcuts sections.
SettingWhat it changes
Constraint SizeScales every handle and its active indicator
Constraint OpacityHow solid a resting handle is drawn. 1.0 is fully opaque
Viewport DockShows the floating dock during a session
Dock ScaleSizes the dock on top of Blender’s UI scale

Every colour AutoPose draws is yours to change: Position, Rotation, Look At, World, Frozen, Active Accent, Hover Accent, Ground, and Shadow.

AutoPose viewport controls and colour preferences
Viewport controls and colours
Constraint size, opacity, dock settings, and the editable handle, state, ground, and shadow colours.

The defaults are picked to stay clearly distinct from each other at a glance. Shadow is the outline drawn behind the handles to keep them visible against a background of a similar colour; if handles are disappearing into your scene, that is the one to darken.

By default, position controls are blue, rotation controls are orange, look-at targets are yellow, the world control is light blue, and frozen controls are purple. An active constraint also gains an extra ring, so you can see which targets are guiding the current pose.

Restore Default Colors puts the whole palette back.

Every AutoPose binding can be changed under Preferences → Shortcuts.

AutoPose shortcut preferences with editable key bindings
Shortcut preferences
The complete AutoPose shortcut list with each binding available to edit.
ActionDefault
Select / DragLMB
Switch TypeAlt + LMB
Deactivate / HideRMB
FreezeAlt + F
Show HiddenAlt + H
Key PoseI
Set BaseEnter
AutoPose / Manual PoseShift + R
Copy PoseCtrl + C
Paste PoseCtrl + V
Finish AutoPoseEsc

Type the chord you want directly into the field. The accepted vocabulary is listed above the fields in preferences:

  • Modifiers: Ctrl, Alt, Shift
  • Keys: A-Z, 0-9, F1-F24
  • Mouse and special: LMB, MMB, RMB, Enter, Esc, Space, Tab

A field turns red when its chord cannot be read or when it collides with another binding, and the message underneath says exactly which one it collides with. An invalid shortcut falls back to its default until you fix it, so you can never lock yourself out of an action. Restore Default Shortcuts resets all of them.

The AutoPose shortcut popup
The shortcut popup
the in-viewport shortcut list, which always reflects your own bindings.

The ? button in the Constraints header opens this list at any time, and it shows your bindings rather than the defaults.

The Support section of preferences is where you go when something is not behaving.

The Support section of AutoPose preferences
Support tools
Save Support Bundle, Open Log Folder, Quick Start, Report a Bug, and Debug Logging.
ControlWhat it does
Save Support BundleWrites a single text report to attach to a bug report
Open Log FolderOpens the folder holding this session’s log
Quick StartOpens the getting-started documentation
Report a BugOpens the Blaze creator page on Superhive, where you can send a message
Debug LoggingWrites detailed diagnostics while you reproduce a problem

A support bundle is one text file containing the add-on version, your device, a summary of the rig setup, recent status messages, and the tail of the session log. It is the single most useful thing to attach to a bug report.

The file dialog offers Include Object Names. Leave it on for the most useful report. Turn it off and scene, rig, and file names are replaced with anonymous tokens and free-text sections are left out, which matters if you are working on something you cannot share the naming of.

The same button appears next to any error message in the panel, so you can capture a bundle at the moment the problem happens.

AutoPose writes a log for each Blender session, and keeps the last five. Open Log Folder takes you straight there.

Turn on Debug Logging before reproducing a problem, not after. The extra detail is what makes a report actionable, and the panel confirms it is active while it is on.