Select nothing
The whole body blends.
Blender’s in-between tools work inside an AutoPose session, on their Pose Mode shortcuts. They slide the pose on the current frame between, toward, or away from the keys on either side.
The difference from Pose Mode: with Natural Blend on, the selected joints move to their in-between and AutoPose settles the rest of the body around them, as in a drag.
Each is a button in the Pose section and a shortcut in the viewport.
| Tool | Shortcut | What it does |
|---|---|---|
| Breakdown | Shift + E | Slides the pose between the keys before and after this frame |
| Push | Ctrl + E | Slides the pose away from the breakdown of its keys |
| Relax | Alt + E | Slides the pose toward the breakdown of its keys |
| Blend | Shift + Alt + E | Slides the pose toward the key before, or the key after |
Every tool opens the same slider, which works like Blender’s.
Press its shortcut or click its button. The slider opens at 50%.
The bar appears in the header with the tool’s name and the current value, as in Pose Mode.
LMB or Enter keeps the result. RMB or Esc puts the pose back.
While the slider is open, the status bar shows the toggles:
| Key | What it does |
|---|---|
| Mouse move | Sets the amount |
| E | Overshoot: past the ends of the range |
| Shift | Precision |
| Ctrl | Snap to increments |
| N | Natural Blend on or off |
| H | Follow Hips on or off |
The selection before starting a tool decides what moves:
Select nothing
The whole body blends.
Select some joints
Only those joints blend. The rest adapts around them or stays put, depending on Natural Blend.
Frozen joints and planted feet you did not select stay where they are.
Natural Blend, on by default, decides whether the rest of the body responds to the blending joints.
The joints that blend move to their in-between position, and the rest of the body adapts around them, as in a drag.
Each controller blends on its own, as in Pose Mode. Nothing adapts around it.
Follow Hips, off by default, decides what the blended positions are measured against.
| The blending joints | |
|---|---|
| Off (default) | Blend between their places in the scene at each key |
| On | Blend relative to the hips, so they travel with the body |
This matters when the character moves between the two keys. With Follow Hips on, a blended hand travels with the body; with it off, it blends between its two world positions and can be left behind.