Skip to content

In-Betweens

Blender’s in-between tools work inside an AutoPose session, on their Pose Mode shortcuts. They slide the pose on the current frame between, toward, or away from the keys on either side.

The difference from Pose Mode: with Natural Blend on, the selected joints move to their in-between and AutoPose settles the rest of the body around them, as in a drag.

The In-Betweens row in the Pose section

Each is a button in the Pose section and a shortcut in the viewport.

ToolShortcutWhat it does
BreakdownShift + ESlides the pose between the keys before and after this frame
PushCtrl + ESlides the pose away from the breakdown of its keys
RelaxAlt + ESlides the pose toward the breakdown of its keys
BlendShift + Alt + ESlides the pose toward the key before, or the key after

Every tool opens the same slider, which works like Blender’s.

  1. Press its shortcut or click its button. The slider opens at 50%.

  2. The bar appears in the header with the tool’s name and the current value, as in Pose Mode.

  3. LMB or Enter keeps the result. RMB or Esc puts the pose back.

While the slider is open, the status bar shows the toggles:

KeyWhat it does
Mouse moveSets the amount
EOvershoot: past the ends of the range
ShiftPrecision
CtrlSnap to increments
NNatural Blend on or off
HFollow Hips on or off
The status bar during a Breakdown, showing the amount and which toggles are on

The selection before starting a tool decides what moves:

Select nothing

The whole body blends.

Select some joints

Only those joints blend. The rest adapts around them or stays put, depending on Natural Blend.

Frozen joints and planted feet you did not select stay where they are.

Natural Blend, on by default, decides whether the rest of the body responds to the blending joints.

The joints that blend move to their in-between position, and the rest of the body adapts around them, as in a drag.

Follow Hips, off by default, decides what the blended positions are measured against.

The blending joints
Off (default)Blend between their places in the scene at each key
OnBlend relative to the hips, so they travel with the body

This matters when the character moves between the two keys. With Follow Hips on, a blended hand travels with the body; with it off, it blends between its two world positions and can be left behind.