Rig Setup
Rig Setup tells Puppeteer how your character is built. You map your FK controllers (and optionally IK controllers) into five body groups, and the addon generates a pair of proxy armatures that handle all the behind-the-scenes work.
This process only needs to be done once per character.
What Gets Created
Section titled “What Gets Created”When you run Reconstruct, Puppeteer creates two hidden armatures:
_Blazed: A dynamic proxy constrained to your controllers. It captures your character’s motion for processing._TPOSE: A static reference in a standardized T-pose. The server uses this to understand your character’s proportions.
You don’t need to touch either of these. They work silently in the background.
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Open the Panel
Section titled “Open the Panel”Press N in the 3D Viewport to open the sidebar, then find the Blaze Puppeteer tab. You can also find it in the Properties Editor under the Data tab (green character icon).
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Select Rig Setup Mode
Section titled “Select Rig Setup Mode”In the header, click the bone icon to enter Rig Setup mode. Make sure your character is selected in the Target Armature field.

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Map Your Bone Chains
Section titled “Map Your Bone Chains”You need to fill five groups that define the character’s body:
- Leg R / Leg L : Toe up to Thigh (extremity to core)
- Hand R / Hand L : Wrist up to Shoulder (extremity to core)
- Spine : Hip up to Head (core to extremity)
Each group shows a scrollable list with two columns:
Column What it’s for FK The FK controller bone for this joint. IK The corresponding IK controller, if any. Click to assign via bone picker. To add bones:
- Enter Pose Mode.
- Select bones in the viewport.
- Click + in the matching group, or toggle REC to auto-capture selections as you click.
Button reference:
- + : Add selected bones
- ▲ / ▼ : Reorder
- − : Remove selected item
- X : Clear entire list
- REC : Toggle auto-record

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Set the Root Controller
Section titled “Set the Root Controller”Assign the controller that moves the entire character (separate from the Hip).
- If your rig doesn’t have one, or you don’t need root motion, check No Root Controller.

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Reconstruct
Section titled “Reconstruct”Click Reconstruct. The system builds the proxies and guides you through calibration:
- Front View : Adjust the
_TPOSEbones to match a T-pose (arms horizontal, legs straight). Click Confirm Front View. - Top View : Verify alignment from above. Click Finalize T-Pose.

- Front View : Adjust the
Restore & Mismatch Detection
Section titled “Restore & Mismatch Detection”If you change the bone lists without re-running Reconstruct, a warning banner appears:
⚠ Bone lists changed since last reconstruction!
You have two choices:
- Reconstruct : Rebuild proxies with the updated lists.
- Restore (↩) : Revert the lists to match the current proxies. Handy if you changed something by accident.
You’re Done!
Section titled “You’re Done!”Your setup is saved in the .blend file. Head over to the Inbetweening tab. If everything is valid, you’ll see a ✅ Ready status.