Skip to content

Troubleshooting

Having trouble? You’re in the right place. Here are the most common issues and how to fix them.


Why does it say “Rig Setup Incomplete”?

Section titled “Why does it say “Rig Setup Incomplete”?”

You’re missing bones in one or more of the required lists.

  1. Open the Rig Setup panel.
  2. Check Legs (R/L), Hands (R/L), and Spine. Every list needs at least one bone (Legs need at least two).
  3. Make sure you’ve either assigned a Root Controller or checked No Root Controller.

I see a “Bone Lists Changed” warning. What do I do?

Section titled “I see a “Bone Lists Changed” warning. What do I do?”

You’ve modified the bone lists after the last reconstruction, so the proxies are out of sync.

  • To apply your changes: Click Reconstruct to rebuild the proxies.
  • To undo your changes: Click the Restore button (↩) to revert the lists back to what the proxies expect.

Why am I getting “Network Timeout” or “Remote Processing Failed”?

Section titled “Why am I getting “Network Timeout” or “Remote Processing Failed”?”

The addon couldn’t reach the server or didn’t get a response in time.

  • Make sure your network allows outbound HTTPS traffic.
  • If you’re on a VPN, try disconnecting temporarily.
  • Go to Edit > Preferences > Add-ons > Blaze Puppeteer and increase the Timeout setting (default is 60 seconds).

Why does it say “401 Unauthorized” or “Session Invalid”?

Section titled “Why does it say “401 Unauthorized” or “Session Invalid”?”

Your login session has expired.


The T-Pose calibration is probably off, or root motion isn’t enabled.

  1. Go back to Rig Setup and click Reconstruct.
  2. During the Front/Top view stages, make sure _TPOSE is perfectly aligned with no rotation on the root.
  3. If the character is traveling through space, enable Extract Root Motion in the Inbetweening tab.

Puppeteer may be prioritizing overall motion flow, or your anchors are tagged as Soft.

  • Use F to tag frames as Hard Anchors (Red) for strict enforcement.
  • Make sure Enforce Anchors is toggled ON in the panel.
  • Double-check that your start and end poses are physically realistic. Impossible stretches confuse the solver.

No IK controllers are mapped yet.

  1. Open Rig Setup.
  2. In each bone list (Legs, Hands, Spine), look at the IK column.
  3. Click each row’s IK picker to assign the matching IK controller bone.
  4. Go back to Inbetweening. The IK button should now be active.

I generated in IK mode but nothing moves on the IK controllers?

Section titled “I generated in IK mode but nothing moves on the IK controllers?”
  • Double-check that IK mode is selected (the toggle next to Generate) before generating.
  • In Rig Setup, confirm every joint’s IK column actually has a bone assigned.
  • On your original rig, make sure the IK constraints are active and the chain lengths are correct.

My proxy armatures look rotated or scaled differently than my character.

Section titled “My proxy armatures look rotated or scaled differently than my character.”

The proxy system handles non-identity transforms automatically. Just run Reconstruct again and the proxies will regenerate correctly.


My armature isn’t moving after generation (Blender 4.x+)

Section titled “My armature isn’t moving after generation (Blender 4.x+)”

Blender 4.x introduced “slotted” actions. If an action’s slot is unassigned, keyframes exist but don’t drive anything.

Puppeteer handles this automatically, but if you’ve been manually editing actions:

  1. Select your armature.
  2. Open the Action Editor (Dopesheet > Action Editor mode).
  3. Check the action’s slot. If it says “Unassigned”, click it and select your armature name.

CodeWhat it meansWhat to do
ERR_NO_CREDITSNot enough credits for this duration.Add credits at blazeanimation.com.
ERR_AUTH_INVALIDSession expired or corrupt.Logout and login again.
ERR_UPSTREAMProcessing server is busy or down.Wait a few minutes, then retry.
ERR_FETCHCan’t reach the server.Check your firewall or internet.
ERR_SIGNUP_FAILEDProblem with Order ID or email.Make sure your Superhive Order ID is valid and unused.

Check the system console for details:

  1. Go to Window > Toggle System Console (Windows) or start Blender from a terminal.
  2. Look for log entries starting with [Blaze].
  3. Include these logs and any error codes when reaching out at blazeanimation.com.