Non-Destructive
Your bone names, hierarchies, and constraints stay exactly as they are.
Puppeteer works with any humanoid rig. You don’t need to change your bone names, apply transforms, or modify your character in any way.
To stay non-destructive and compatible with all rigs, Puppeteer uses two proxy armatures behind the scenes:
_Blazed) that captures your posing, and a static reference (_TPOSE) for anatomical alignment. Transforms on your armature are handled automatically.Map your FK controllers for arms, legs, and spine. Optionally add IK controllers for each joint. One-time per character. See: Rig Setup
Pose your character at the key moments. Just the important beats.
Pick IK or FK mode, click Generate. Motion is baked directly onto your controllers as standard F-Curves.
Refine without regenerating:
Non-Destructive
Your bone names, hierarchies, and constraints stay exactly as they are.
IK & FK Support
Generate on FK controllers, IK handles, or switch between them on the fly.